Ghosts.
That word covers a lot of territory, from Casper the Friendly to Hamlet's father, from trick-or-treat bag white-sheeters to the really scary ones in literature, cinema, and legend, to say nothing of reports of reputedly real hauntings. One of the fundamental decisions that confronted the Imagineers who put together the Haunted Mansion was choosing which ghosts and ghoulies to put before the public. It was like writing a recipe. How much should the Mansion rely—if at all—on cinematic ghosts? or Halloween decoration ghosts? or established dark ride traditions? The long gestation period of the Haunted Mansion and the conflicting concepts proposed by the many Imagineers who worked on it ensured that the recipe for the attraction would go through many permutations before it was finalized. But Marc Davis's famous verdict to the effect that this particular broth was spoiled by too many cooks is refuted by the ride's growing and often passionate fan base. Mmm-mmm good. Mighty tasty, that recipe.
This post takes a look at some of the approaches they seriously considered but eventually rejected, and why. Curiously enough, for anyone who is interested in this topic, there is a set of paintings that serves almost as an index of the Mansion's disused and discarded concepts: The "Sinister 11" portraits. These are found at WDW and Tokyo, but they were never used at Disneyland.
I'm sure that many of you are already aware that most of the Sinister 11 represent unused ideas for changing portraits. Two of them did indeed become changing portraits at DL (Medusa and "December" from the April-December set); the rest became static paintings with "follow-you" eyes. Until 2007 at WDW they were all in a nice neat corridor. At Tokyo, that's still so. Since 2007, most of the Orlando set can be seen in the load area, with a few placed elsewhere in the ride. However, they no longer stare at you as you go by. It's interesting enough to discover that many of these are really truncated changing portraits; it's even more interesting (to me, anyway) when you realize that they are, in several cases, signposts pointing to paths not taken.
Take Jack the Ripper. He has the distinction of being—possibly—the ONLY fully historical figure in any of the Mansions.
Good old Jack, always prepared to put his best foot forward. He was a little more grisly in Marc
Davis's concept sketch (upper left). In the upper right is Jack as he's seen today. The bottom two
are from the eyes-follow-you days, an effect made possible through the magic of half a ping pong ball.
Davis's concept sketch (upper left). In the upper right is Jack as he's seen today. The bottom two
are from the eyes-follow-you days, an effect made possible through the magic of half a ping pong ball.
Jack is all that remains of Ken Anderson's and then Marc Davis's ambitious plans to use a variety of colorful historical villains in the Mansion. Ken's 1957 show scripts included Anne Boleyn, Lucrezia Borgia, Anne Bonny, Jack the Ripper, and King Tut (not really a villain, of course, but fully historical and . . . sorta creepy). From that list, Marc kept Anne Boleyn . . .
. . . and Mr. Ripper. He also added a number of historical villains of his own, including Guy Fawkes and Ivan the Terrible. (By the way, these were not going to be changing portraits but talking portraits, I am told.) As an aside, it's always fun to speculate about the models Marc may have used in drawing his sketches—in these cases caricatures of historical figures.
Davis's rendering of Guy Fawkes (upper left) seems to owe something to more than one historical
portrait of the famous Gunpowder Plot conspirator. The lower left sketch is by George Cruikshank,
a famous caricaturist previously mentioned in our discussion of the Phantom Drummer of Tedworth.
It's very likely that Davis knew his work. In the present case, note the feather in the hat.
portrait of the famous Gunpowder Plot conspirator. The lower left sketch is by George Cruikshank,
a famous caricaturist previously mentioned in our discussion of the Phantom Drummer of Tedworth.
It's very likely that Davis knew his work. In the present case, note the feather in the hat.
Renderings of Ivan are so few that this 19th c. painting (above) can probably be identified as
a model, almost by default. It's harder to say whether this other thing (below) was laid under
contribution. I kinda doubt it, but then again, there's that helmet-like crown, so maybe . . . .
Well, it's pretty enough to justify putting it up on the board in any event:
a model, almost by default. It's harder to say whether this other thing (below) was laid under
contribution. I kinda doubt it, but then again, there's that helmet-like crown, so maybe . . . .
Well, it's pretty enough to justify putting it up on the board in any event:
Marc also planned to use Rasputin. Believe it or not, Walt nixed this one himself, not because it was so weird but because he feared that relatives of Rasputin might still be alive (which was true) and might want to sue them! Marc recycled some of his unused Rasputin portrait into one of the Sinister 11, the one sometimes referred to as "the ogre."
Marc was still open to this approach at the time they were planning Tokyo Disneyland, and he did a concept sketch showing an animated crypt full of "famous villians" [sic], including Nero, the subject of a Davis sketch GRD got hold of. Maybe the concept was for him to be a talking, moving statue. Nero, that is, not GRD. Whatever it was, this too came to nothing.
In the end, only one or two historical characters survived the sifting process. And at Disneyland, there is no Jack the Ripper portrait, so Edward, the Black Prince is all you get in the Anaheim original.
When we turn to ghosts and creeps from literature and cinema, the story is much the same: This was going to be a major source, but there is little evidence of it in the actual attraction. Anderson scripted in cameos by Marley and Scrooge, Little Eva and Simon Legree (from Uncle Tom's Cabin), the Canterville Ghost (from an Oscar Wilde play by that name), Captain Hook (at that time, probably inspired more directly by the Barrie play than by the relatively recent Disney treatment of the character), Dracula, the Frankenstein monster, the Hunchback of Notre Dame, and the Phantom of the Opera. Of these, Davis kept only Dracula, an obvious and easy choice for a changing portrait:
But as usual, Davis proposed a few such characters of his own. A couple were from classical mythology. There's Medusa, an original changing portrait at DL (as she is also now at WDW) and an original Sinister 11 member at Tokyo and WDW.
Just as the Sinister 11 "ogre" is actually a recycled design based on an unused Rasputin changing portrait, so also the S 11 "arsonist" is based on an unused changing portrait, this one depicting a wolfman. It's not clear whether Marc's wolfman owes anything to cinematic or literary archetypes. The same is true of Dracula, actually. In fact, you cannot find any indisputable case of borrowing directly from the movies to provide a specific character for the Mansion. The only example of this I can find anywhere in Mansion concept art is Ken Anderson's (Duane Alt's) Frankenstein, which is obviously molded in the moldy mold of Boris Karloff.
As for Marc's inspiration, who knows? I mean, when doesn't Rasputin look like that?
Marc was still open to this approach at the time they were planning Tokyo Disneyland, and he did a concept sketch showing an animated crypt full of "famous villians" [sic], including Nero, the subject of a Davis sketch GRD got hold of. Maybe the concept was for him to be a talking, moving statue. Nero, that is, not GRD. Whatever it was, this too came to nothing.
In the end, only one or two historical characters survived the sifting process. And at Disneyland, there is no Jack the Ripper portrait, so Edward, the Black Prince is all you get in the Anaheim original.
When we turn to ghosts and creeps from literature and cinema, the story is much the same: This was going to be a major source, but there is little evidence of it in the actual attraction. Anderson scripted in cameos by Marley and Scrooge, Little Eva and Simon Legree (from Uncle Tom's Cabin), the Canterville Ghost (from an Oscar Wilde play by that name), Captain Hook (at that time, probably inspired more directly by the Barrie play than by the relatively recent Disney treatment of the character), Dracula, the Frankenstein monster, the Hunchback of Notre Dame, and the Phantom of the Opera. Of these, Davis kept only Dracula, an obvious and easy choice for a changing portrait:
He survived as one of the Sinister 11, of course:
Upper left is the ride version, complete with ping pong balls.
Upper right is some impressive concept artwork.
Lower left, another example from the Sinister 11.
Lower right is a painter prepared Drac for Tokyo
Disneyland, from Eyes and Ears magazine (Mar
27, 1981), a very nice find by Master Gracey
Upper right is some impressive concept artwork.
Lower left, another example from the Sinister 11.
Lower right is a painter prepared Drac for Tokyo
Disneyland, from Eyes and Ears magazine (Mar
27, 1981), a very nice find by Master Gracey
But as usual, Davis proposed a few such characters of his own. A couple were from classical mythology. There's Medusa, an original changing portrait at DL (as she is also now at WDW) and an original Sinister 11 member at Tokyo and WDW.
Marc also did work on a portrait based on the Apollo and Daphne myth;
unfortunately, the artwork has never been published — until this moment:
MDIHOW 351
unfortunately, the artwork has never been published — until this moment:
(As of November 2015, we know that Daphne was expanded to six images at
one point and may have been a serious contender for inclusion in the Mansion.)
Just as the Sinister 11 "ogre" is actually a recycled design based on an unused Rasputin changing portrait, so also the S 11 "arsonist" is based on an unused changing portrait, this one depicting a wolfman. It's not clear whether Marc's wolfman owes anything to cinematic or literary archetypes. The same is true of Dracula, actually. In fact, you cannot find any indisputable case of borrowing directly from the movies to provide a specific character for the Mansion. The only example of this I can find anywhere in Mansion concept art is Ken Anderson's (Duane Alt's) Frankenstein, which is obviously molded in the moldy mold of Boris Karloff.
We need to mention again the following, even though it's a Poe example of the phenomenon. Once upon a midnight dreary, characters and images from Edgar Allan Poe were going to enjoy a conspicuous presence in the HM, as we've seen in a previous post. The Raven's dialogue was replete with "nevermore's," and a demonic, one-eyed black cat was going to pester you all through the ride. But the Poe allusions were eventually taken out of the mix.
So are Dracula and Medusa really the only direct borrowings from literature and/or cinema that made it into the Mansion? Almost. You've also got the Bluebeard crypt. But yeah, that's about it.
We find the same story yet again when we turn to the campy, hokey, orange-and-black world of Halloween iconography, another obvious source of ghost and haunted house lore.
Sheet ghosts, witches, skeletons, black cats, bats, spiders, jack-o-lanterns—all that stuff. So little of this approach is in evidence at the Mansion that you may be surprised to learn how seriously some of the Imagineers contemplated using it. You must admit that Herb Ryman's 1951 rendering of a haunted house, the sketch that started it all, really does look like something you'd see on a Halloween poster...
Ken Anderson also dipped his pen into this inkwell a few times. One of his scripts called for a marriage between "Monsieur Bogeyman" and "Mlle. Vampire," and his sketch of the mansion exterior had an unmistakably Halloweenish black cat weather vane on it, faithfully preserved by Sam McKim and Marvin Davis in subsequent artwork and only traded in for the familiar schooner shortly before the final blueprints were drawn up.
But it was Marc Davis who showed the most inclination to exploit Halloween iconography. It's not known whether he just changed his mind about this approach, or if other Imagineers helped him see the error of his ways. In a previous post, we saw that Davis apparently had a difficult time with the seemingly simple notion of putting a witch into the Haunted Mansion. He veered back and forth between a "real" Black Sabbat type of witch and a Halloween decoration witch. The "Witch of Walpurgis" (among the Sinister 11) remains the only witch in the HM, a compromise between the two approaches. Marc also persisted for a long time with the idea of using stereotypical white sheet ghosts. Like the witches, they're something right off of a trick-or-treat bag.
Marc carried this approach toward realization surprisingly far. One of his hitchhikers ("Ezra") still had that icky "Casper the Friendly Ghost" look when he was done up as a maquette. Of course, it's easy to dump on it because we all know that what took its place is so amazingly good.
Marc was big on the black cat thing, too. (Lower right: dude, Ken's weather vane lives!) But the only Davis black
cats that survived into the finished Mansion are to be found—surprise!—in a couple of the Sinister 11 portraits.
A few notes on the spiders: They originally had one of these orange guys in the big web of the DL "Limbo" load area through which the doombuggies descended (which web has been gone since about 2001) . . .
. . . . but they eventually changed it to a more realistic color scheme. I think it's a natural law: all giant spiders gravitate toward the Mexican Orange-Kneed Tarantula look (you know, the one you always see in the movies).
The original orange giants persisted at WDW until 2007 in the area now occupied by the "Escher" staircases.
Tokyo still has spiders in that location, but they feature the more realistic, DL coloration. They also move
their legs, which is cool. If you really must do the giant spider thing, that's the way to do it.
Though the Disneyland spider has been gone for many years, he lives again here at Long-Forgotten, in glorious 3D:
After this post was already written and in the can, lo and behold FoxxFur decided to take up the topic of Disney's giant spiders. How strange the workings of destiny. Anyway, if you want to explore Disney's arachnophilia further, check it out.
To sum up our study so far: All that is left of specific historical characters in the HM are the Jack the Ripper and (probably) Edward, the Black Prince portraits. All that is left of specific literary, mythological, and cinematic characters are the Dracula and Medusa portraits and Bluebeard's crypt. In the style and manner of Halloween decor, all that is left are some giant spiders at Tokyo—assuming that is a valid categorization for them in the first place—and probably the bat weather vane at WDW.
Hey, how about traditional dark ride phantasmagoria? Didn't they consider that approach? Well, there are the popup ghosts, of course, widely understood as a hat tip to the HM's dark ride roots.
(left image from Laff in the Dark)
Addendum: August 7, 2015
You know, it may be possible to tip our hat to something more specific than "dark ride roots." Most of the HM graveyard popups pop up from behind tombstones (as above, right). As it happens, exactly this stunt can be found in The Haunted House, a dark ride at the Boardwalk in Ocean City, Maryland, run by Trimper's Amusements. It dates to 1964.
You can compare that with the Mansion versions:
. . . and again . . .
The resemblance could be coincidental, of course, but it's worth noting that The Haunted House is a Bill Tracy spookhouse (one of only a handful still operating). We discuss Mr. Tracy's dark ride contributions elsewhere, so suffice it to say here that he was an acknowledged master of the genre, and it's likely that his rides were researched by the HM team. It's also quite possible that the popup-spook-behind-the-tombstone stunt was used in other Tracy dark rides as well. Once he got into his groove, he tended to stick to a tried-and-true menu of tacky tableaux.
Some would argue that the coffin guy is an adaptation of the coffin popper, or "Dead Dan" gag, a spookhouse perennial. That's probably valid. Maybe the hanging corpse. Beyond that, I don't see much reliance on the haunted house dark ride tradition.
(Images from Laff in the Dark)
However, in contrast to the approaches discussed above, I don't know that the Imagineers ever planned to use the spookhouse template further than they did, so it probably doesn't belong in a discussion of approaches that have left a smaller footprint than originally contemplated.
Time for the big "so what?" moment. Goodness knows, you've been patient long enough.
What is the common thread running through all of these ultimately rejected approaches?
All of them betray a basic insecurity, an attempt to borrow scare credentials from pre-existing, pre-packaged sources. In rejecting these approaches, the Imagineers voted for originality. The Haunted Mansion would stand on its own two feet, or it wouldn't stand at all. No shortcuts, no quick and easy goosebumps by putting a Frankenstein monster in there or having a Pit and the Pendulum scene. We have done a lot of posts ferreting out ghostly inspirations in myth, literature, and history for such things as the attic bride, the graveyard band, the hearse and coachman, the decapitated knight, and the mummy scene, just to name some of the more interesting ones. In every case the inspirations are inspirations only. The Mansion characters themselves are originals. After half a century, they've made their way into the popular cultural consciousness, and you can speak of Madame Leota or the Hitchhiking Ghosts in the same breath as Frankenstein or Dracula, so familiar are they. But at one time, they represented a creative risk. In other words . . .
In spite of Marty Sklar's famous placard, the Imagineers ultimately excluded
"famous ghosts" in favor of "ghosts trying to make a name for themselves."
.