Things You're Just Supposed to Know

Most of the time, Long-Forgotten assumes that readers are already familiar with basic facts
about the Haunted Mansion. If you wanna keep up with the big boys, I suggest you check out
first of all the website, Doombuggies.com. After that, the best place to go is Jason Surrell's book,
The Haunted Mansion: Imagineering a Disney Classic (NY: Disney Editions; 2015). That's the
re-named third edition of The Haunted Mansion: From the Magic Kingdom to the Movies (NY:
Disney Editions, 2003; 2nd ed. 2009). Also essential reading is Jeff Baham's The Unauthorized
Story of Walt Disney's Haunted Mansion (USA: Theme Park Press, 2014; 2nd ed. 2016).

This site is not affiliated in any way with any Walt Disney company. It is an independent
fan site dedicated to critical examination and historical review of the Haunted Mansions.
All images that are © Disney are posted under commonly understood guidelines of Fair Use.

________
.

Wednesday, November 20, 2019

More Silly, Scary Thoughts

.
It's a topic we've discussed more than once: The supposed conflict among the Imagineers over the question of whether the Haunted Mansion should be funny or frightening (Silly vs. Scary, Kooky vs. Spooky, Light vs. Fright).

I've also given my own opinion more than once. I think the "conflict" has been exaggerated. Scary vs. Silly makes for a good—suspiciously good—Disneyfied version of history, and since it has long been the official line, it does not surprise or particularly impress me that the Imagineers have routinely cited Silly vs. Scary as a key (or the key) for explaining the fits and starts that dragged out the ride's development and for understanding the odd amalgam of moods in the finished ride. It's frequently the case that if you repeat something often enough you may jolly well begin to actually believe it.

There are two reasons for bringing up the topic again. First, some new materials have surfaced which really should be part of that particular conversation. They shed additional light on the thinking of X Atencio and—less directly—of Claude Coats, both of them supposedly strong advocates of the scary approach. Secondly, we're soon going to be taking a long look at Marc Davis's contributions to the Haunted Mansion, taking advantage of the wealth of new material that came to light in 2019, and as Marc is considered the chief proponent of the funny approach, inevitably the Silly vs. Scary controversy is bound to crop up in that discussion at some point, so that gives us another reason to briefly revisit the topic beforehand.


Can You Spell Kooky With an X?

As we know, Atencio occasionally made remarks to the effect that he preferred the scary approach, and as we have seen, it is easy enough to trot out spine-chilling concept art from X. I might point out, however, that the genuinely horrific artwork he produced was all part of a single series, the "one-eyed black cat" concept, always identifiable by the evil eye present somewhere in the background:



Without that series, you do have some creepy stuff from X, but nothing really frightening (with the possible exception of the Man in the Web). We have also seen that some of X's stuff is much more light-hearted. Even his take on the hanging ghost host is surprisingly cartoonish, meant to amuse rather than frighten. No evil eye in sight.

©DISNEY

Tom Morris has discovered something that may give us some further insight into X's frame of mind: the earliest draft of what would eventually become "Grim Grinning Ghosts." Remember that X's assignment from the get-go was to be the HM show writer. That might explain why we don't see concept art from him in anything like the quantity that we find in the case of Ken Anderson or Marc Davis. Anyway, the "Kook Spookin' Song" as it was called, doesn't exactly sound to me like an attempt to bend the ride toward the darker side. In fact, it's silly to the point of embarrassment:

                                                                  ...IF YOU CLOSE YOUR EYES AND TRY TO HIDE,
                                                                     A SPIRIT WILL SIT DOWN AT YOUR SIDE,
                                                                     TICKLE YOUR NOSE AND MOAN IN YOUR EAR
                                                                     THE SCARY THINGS YOU'D RATHER NOT HEAR.

                                                                     OH WE SCREAM AND SHRIEK AND WAIL AND MOAN
                                                                     TO MAKE ALL YOU MED'LING MORTALS GROAN.
                                                                     WE'LL FILL THE NIGHT WITH A FRIGHTFUL DIN
                                                                     TO SPOOK YOU KOOKS RIGHT OUTA YOUR SKIN!
                                                                                             (screaming sound efx)
                                                                     YEAH, TO SPOOK YOU KOOKS RIGHT OUTA YOUR SKIN!!


The point here is that the man who wrote this piece clearly recognized that the ride needed to be silly as well as scary. To X, like everyone else, it was a matter of finding the right balance:

"We had two schools of thought—one group wanted it a little bit scary, and another wanted it a little more lighthearted. Walt wanted it to be funny—he didn't want to scare the hell out of people!  He wanted to just have a good, Halloween-type show.  He was very particular on the feeling of the audience that he wanted; he wanted to frighten them, but he didn't want to scare them to death, you know? So that's how they decided. John Hench and Dick Irvine [the Imagineers' immediate bosses], they said to us, 'Let's move in that direction' " (MDIHOW 340).

What all of that really amounted to was sticking with Ken Anderson's original formula, dating back to 1957-58. As Jason Surrell notes, one reason Ken was probably chosen by Walt for the project in the first place is that he had already demonstrated in the Fantasyland dark rides his knack for combining "fear with enjoyment" (Surrell, Haunted Mansion 2003 and 2009 p 14; 2015 p 12).


Campy Claude

It's hard to imagine Claude Coats actually quarreling with anyone. By all counts, he was as amiable and agreeable as they come. Coats too is regularly assigned to the scary camp, not because of things he said or wrote but because his acknowledged contributions to the Mansion are creepy and atmospheric. He gets much of the credit for the eerie first half of the ride, where—we are told—there is nothing silly or funny except for Marc Davis's macabre stretching portraits. Claude was a background painter, a stage designer, a creator in this case of moody and sinister environments, like the Corridor of Doors.

The problem is that settings are not enough. In many cases you cannot tell if you're in kookyland or spookyland until the characters show up, and Claude seemed happy enough to leave that part to Marc. What do I mean? Imagine, for a moment, that you are back in the '60s and know nothing at all about The Munsters TV show but have wandered onto its sets on a day when no one is around. Is there anything there to suggest that this is the stage for an ultra-campy, screwball comedy?




Nope, you could be on the set of a classic, 1930's Universal horror picture. No one would seriously argue that the Munsters' art director wanted the show to be scary but the show writers overruled him and went with silly. I suppose someone might argue that the cobwebbed, Frankenstein look is too picture perfect for serious horror, and it could be claimed that this in itself is a tipoff. It's a point, I allow it. And if we look at the Munsters' fraternal twin, The Addams Family, we find there a similarly creepy, Victorian, gothic look overall, but in this case there are some obvious sight gags thrown in to tell you it's a goof.


Right. Well. Let's take another look at what is arguably the Mansion's scariest environment,
the Corridor of Doors. Do we see anything there hinting that all of this may in fact be camp?

WDW Sampler

We can thank Doombuggies for noticing that the "Tomb Sweet Tomb" sampler may be a direct rip-off from The Vampira Show (1954-55), the first "creature feature"-type local program. Maila Nurmi came up with a cheesy formula that is now very familiar: a costumed, creepy-kooky host in a mock horror setting showing dumb old monster movies.


Before Elvira, before the Carolyn Jones Morticia, there was Vampira. As Jeff also notes in the link above, she referred to herself at least once as a "ghostess" and promised to supply "hot and cold running chills." Lotta smoke coming outta that gun. And note that it was show writer X Atencio who incorporated that exact language into his HM script already by 1968, so once again we see how someone in the scary camp nevertheless did not hesitate to draw from cheeseball source material.

And let's not overlook the fact that the COD is also home to the so-called "family portraits," which might seem to some more like something
from The Munsters or The Addams Family (or the set of The Vampira Show) than anything you'd see in a straight, no-nonsense horror setting.

Disneyland

[Edit Nov 22] As Imagineer999 has reminded me in the Comments section, the "family portraits" did not appear in the Florida Mansion until the "rehaunting" in 2007, and someone could argue from this that Claude Coats was indeed resistant to including anything so campy in the Orlando COD, where he had greater creative control. Unfortunately, that argument leaves us without any explanation for the inclusion of the Tomb Sweet Tomb sampler, which has always been in the Florida version just as it has been in the California original. Unlike the portraits, that prop is unambiguously cheesy.

WDW pre-2007

I have to admit that I've never really liked the TST sampler. Maybe it's because it can only be explained as schlocky, camp horror, whereas the "family portraits" can be interpreted as ghostly manipulations intended to genuinely freak you out, changing portraits that are no longer bothering to change back. And of course, they are faithful reproductions of ghostly visages yet to appear, as pop-ups in the attic (pre-Constance) and in the graveyard, and those pop-ups are arguably among the scariest apparitions in the Mansion, so even if they're a bit cheesy, we might be making a mistake if we try to simply file them under "funny."

"The Kook Spookin' Song" and Vampira's "Tomb Sweet Tomb" sampler are more grist for the mill,
more evidence (in my book) that the Imagineers all wanted both fear and fun in the Haunted Mansion.
If they disagreed at times, I think it was simply a matter of balance, of fine-tuning that mixture.

*****************



Friday, November 15, 2019

With Each Beat of His Bride's Heart

.
No big deal, but I have sometimes wondered just how quickly the original Hatbox Ghost's head was supposed to flash back and forth between his shoulders and his hatbox.  It seemed to me that there were two realistic possibilities: a faster pace and a slower pace.


The Fast One (Options A and B)

The heart beats  LUB-DUB . . . LUB-DUB . . . LUB-DUB . . .  It could be that each LUB and each DUB signaled a switch. So the head appeared in the box every LUB, and on every DUB it appeared on his shoulders. That's Fast One Option A. It could be reversed, of course: With Fast One Option B, you get LUB (shoulders), DUB (box), but that one has never seemed likely to me. The heartbeat tempo is of course uneven, so the time between DUB and the next LUB is longer than the time between LUB and DUB.  It's always seemed more natural for the head-on-shoulders phase to be the longer one:

   box-and-back . . . pause . . . box-and-back . . . pause . . . etc.
   LUB      DUB                           LUB      DUB



The Slow One

Does that sequence seem too quick?  Sometimes I have wondered whether the swap occurred only once with each LUB-DUB.
You get a kind of swinging rhythm that way:

LUB-DUB (head is in the box) . . . LUB-DUB (head is on his shoulders) . . .


Like I said, it's not exactly a burning issue. But still, for what it's worth, is there any way to decide the question? The other day I was looking again at the now-famous film of the original HBG, taken in August of 1969, footage I've watched who knows how many times, and I noticed for the first time that you CAN see the head inside the hatbox flashing on and off. (Maybe some of you noticed it long ago?) Look very closely at the upper-back part of the hatbox, which is darker, and at one point you can clearly see a light spot turning on and off. Gotta be the head lighting up. You can see the back-and-forth at least twice, just enough to determine that the hatbox head was indeed off longer than it was on. The home movie film seen in its entirety shows people walking around. Judging from that and other considerations we may be confident that the speed of the film is correct, so it's definitely not the Slow option.

Verdict: The head in the box flashed on with each LUB and off with each DUB.

hbg film

Fast One, Option A it is.


LUB                                               DUB


Another cool thing is that you can actually (but just barely) make out the head in the hatbox at one point:


What about the head on the shoulders? That light seems to be turned off altogether, which jibes with the memories of some eyewitnesses. According to "Todd Hackett":

The hatbox ghost was probably my favorite figure in the HM. I got into a lively debate with Jack Janzen of the E Ticket trying to convince him that the HG existed. He even published a letter I wrote about it in the E Ticket years ago. Fortunately Chris Merritt found those pics to confirm it. The HG was positioned just right of the exit of the attic. The first time I saw the HG his face would disappear then would flash into the hatbox. The next time I saw it the effect didn't work right and I remember at one point his face was lit and the head in the hatbox flashed on and off. Then they painted his head black, and the other head in the hatbox flashed on and off  (our emphasis).
I wonder whether they actually painted the face black or simply doused the lights on it. In any event, my own memory from August 14 matches Todd's second description: head on shoulders lit continuously, hatbox head flashing on and off. All the available evidence suggests that they were frequently fiddling around with him during his short sojourn in the attic. 


(Maintenance record uncovered by Tony Baxter proving that the figure
was in use long enough to be a check-off item for the maintenance guys.)


********************

Nothin' fancy, folks, just squeezing some old lemons and finding out that there is still juice in there.



Tuesday, November 5, 2019

The Mariner

.

The Mariner (aka "The Harpooner," "The Skipper," "The Sea Captain") does not appear anywhere in the Disneyland Mansion, and never has, but that didn't prevent the Disney Merchandising Division from including him when they were planning their trinkets for the 50th Anniversary of the Anaheim attraction:


They're probably still wondering why they sold so few Culpeppers. I remember looking at the "Madame Leota's Heirlooms of the Passed" merch cart set up to sell these and other little jars containing various HM characters, and after a day of sales the pile of yet-unsold Clyne jars behind the cart was noticeably larger than the rest.


The cart before opening. They even shipped in brand new Cast Members to work the registers! To the right you
can see one of them tearing open and emerging from the bag she arrived in, as if from a cocoon. Kinda creepy.

Bad enough they were celebrating the golden anniversary of the original Haunted Mansion by marketing a ghost that was never in it, and isn't there now, but they were selling the character as he is filtered through the wretched WDW queue. And on top of that, they made what was bad, even worse, with a sad, extra verse. How can you drown in a bathtub by forgetting how to swim?


A Salty Dog

The Mariner as we know him first appeared in a 1964 drawing by Marc Davis, where he's just one of several small, rough sketches on a single sheet of paper unpublished until 2019:

MDIHOW 342

If he's based on any particular character in artwork or photography, I haven't been able to find it. One problem with searching is that there
are just too many "old codger fisherman" photos that look a helluva lot like him. It doesn't take long to collect numerous photos like these:



For me, that hat always brings to mind well-known Winslow Homer paintings like "The Herring Net" and "Eight Bells."



In the present context I especially like "The Signal of Distress," because the shipwreck in the background is
reminiscent (at least to me) of the one in the Mariner painting, although I'm pretty sure there is no real connection.



You may have noticed I haven't (yet) called him "The Sea Captain," a throwback to the original HM backstory we all know so well. That's because he doesn't look like a pirate. In the '64 sketch there is nothing to suggest anything more than a common fisherman or whaler. Until very recently, I would have said the same thing about the following well-known sketch, but not anymore.

In 1968 Marc revisited the character. It's simply labeled "Phantom":


This one is everywhere. It's in all three editions of Surrell's book, at Doombuggies, in MDIHOW (Marc Davis In His Own Words), and was part of the 50th Anniversary exhibit at Disneyland. I have in the past asked myself, Why does everyone insist on identifying him with "the Sea Captain"? Nothing there to indicate anything more than a common seaman, right? Well, I'm no longer skeptical. He likely is a captain. Keep reading.


"Mystery Solved," He Trumpeted

Okay, it's time to settle once and for all The Big Mystery in this sketch: What the heck IS that thing he's holding in his left hand? I expect there are Forgottenistas among us who know enough about antique shipboard equipment to recognize it right away, but if you are one of those, I'll wager you are in the minority. The rest of us have been scratching our heads since the first time we saw this drawing. Some claim it's a wooden leg, but even in death he's got both of his lower limbs, so that doesn't make much sense. Perhaps it's a telescope with, I dunno, a jellyfish or something on the end?  A random, broken-off piece of the ship's wheel or something? What?

That, my friends, is a naval Speaking Trumpet, basically a megaphone, the kind of thing a ship's captain or some other senior officer might yell "All hands on deck!" and other cool, nautical stuff through. The oddly-shaped mouthpiece is the giveaway.


Marc doesn't screw up too often, but in this case I think he did. A speaking trumpet is not exactly an instantly-recognizable object, and in this case it's caricatured and presented as banged-up, which doesn't help. What it does do, however, is confirm that he is indeed a ship captain or senior officer and not just some random sailor, whaler, or fisherman. Without some such emblem of authority, that identification could well be questioned. (Now that I think about it, "screw up" may be a bit harsh, since it's only a concept sketch. Marc surely did not think it was ever going to be published, let alone re-published and re-re-published and hung on display.)


He Exchanged a Harpoon for a Harp . . .

. . . unless the Devil took him. When our Mariner was finally turned into a painting for the eyes-follow-you portrait hall in the WDW Mansion—one of the so-called "Sinister 11"—he was portrayed as a harpooner. Bit of a problem. The harpooner was not usually the actual captain of a whaling ship, so you could argue that in the only official incarnation of the Mariner (until the WDW queue), the rank of captain has indeed been dropped, leaving nothing there to connect him with the old Sea Captain backstory. On the other hand, you could counter that he's to be taken as captain just by virtue of the composition of the painting, with him standing proudly front-and-center against the background of the wreckage of his ship. 

Incidentally, this painting is the ONLY one of the Sinister 11 or of the changing portraits that actually depicts a ghost.

For full-size version, click HERE

And besides, didn't the most famous whaling captain of all time (Ahab, in Moby Dick) end up handling the
harpoon? People are more likely to think of that than typical, real-life whaling ship protocols, so there you go.


Davis himself did a rendering of Ahab with his harpoon in his
concept artwork for the American Pavilion exhibit at EPCOT.

MDIHOW 697

As we've pointed out before, the "Sinister 11" painting leaves no room for doubt that the man it depicts is the ghost of a whaler who drowned in a shipwreck. You can see through him, and he's covered with seaweed, barnacles, and a starfish, indicating long submergence, and the shipwreck is obviously there to indicate cause of death. All of this makes the "Culpepper Clyne" tubsoleum at WDW completely impossible. Everything about the tubsoleum is designed so as to cement the identity of its occupant with the man in the Mariner painting, and yet the tub says he did not drown at sea but in his bathtub. Stupid stupid stupid. Sorry to regurgitate all this, but if they're determined to find new ways to market the character, I figure I have legitimate excuse to restate my objections, especially if they insist on making the whole thing even dumber than before.



One Last Gasp

The old Mariner made one further appearance on Marc's drawing board. In the early 70's, Marc was asked to jazz up parts of WDW, and one new idea was the "Treasure Island Shipwreck," to be located on Bay Lake. There was to be a walk-thru attraction there based on that trusty concept, the pirate ghost, in this case a certain "Captain Flint." Some spooky tableaux were planned, including one scene depicting a ship's galley, where a ghostly figure would appear and speak (via Pepper's Ghost, natch). Concept art from 1975, first published in 2019 (MDIHOW 608), presents us with a very familiar figure.




Starfish and everything. And with this we've come almost full circle, since what we have here is plainly based on the infamous Rolly Crump/Yale Gracey 1959 mock-up of a scene intended to be used in the Haunted Mansion. You remember, that's the one in which the ghost of a piratical sea captain appears in exactly this soggy form and is frightened away by the ghost of his murdered wife. If you're not familiar with that episode, listen to Rolly explain the whole thing:

Rolly Crump on the "Sea Captain" Tableau
(from "The Haunted Mansion Story volume one" Extinct Attractions DVD)


Reportedly, everyone who saw the mock-up was dazzled by it, and it may very well have been included in the attraction if it had remained a walk-thru. (As many of you know, when they went with the doombuggy conveyance system, lengthy tableaux like this became impractical.) It's unlikely that Marc was there to see the '59 mock-up, as he was still working in Animation at the time, but he probably heard about it, and after all those years he thought it was a good enough idea to try out again. It's true that all of Marc's sketches were at least indirectly based on the Crump/Gracey figure, but only here do we see the ghost with water literally showering down upon him.

Alas, the "Treasure Island Shipwreck" came to nothing, but at least there's some cool artwork. It's interesting to me how this final attempt to bring to realization the murderous sea captain harked all the way back to the original concept, almost. Almost, because before Rolly and Yale's waterlogged version there was Ken Anderson's "Captain Gore," which started it all. Who knows, maybe some day they will finally find a way to bring this illusion to life (or should we say death?).

At least for Marc, though, this last gasp was indeed a complete return to the beginning.


*****************

Tuesday, October 29, 2019

The "Boy Mechanic" Myth

.
Kind of a downer post, folks. Sorry about that. But it's time for someone to turn a KNOW into a NO.

If you're any kind of Mansion history nerd, one thing you know (or think you know) is that special effects whiz Yale Gracey was heavily influenced by a book called The Boy Mechanic, which came out in 1913 and gave him all kinds of neat-o mosquito, tough torpedo ideas he would later use to cook up illusions for the Haunted Mansion.


The example everyone points to is the "Pepper's Ghost" illusion on pages 52-53:


I'm sorry to report that Rolly Crump is the man chiefly responsible for promoting the Boy Mechanic myth. It was he who first pointed out the Pepper's Ghost chapter, implying that this is where Yale got the idea for this most convincing of all Haunted Mansion illusions.

I don't doubt Rolly's sincerity, but the simple fact is that there is virtually nothing in the book that looks to me like it might have served as inspiration for anything in the Mansion. Yes, I've read it. Nothing there. It's a compendium of projects contributed by a host of readers of Popular Mechanics magazine, with all sorts of "how to make this" and "how to do that" instruction, some of it extremely rudimentary and some of it remarkably sophisticated. It is true that there are lots of magic tricks in it, but they are mostly the kind of things you found in that first ever "magic set" you got as a kid. Coin, card, and handkerchief tricks. Think of the beloved Magic From the Haunted Mansion 1970 souvenir booklet. That level. Oddly enough, however, and at the other extreme, The Boy Mechanic also includes explanations of how some very professional stage tricks are done, and these go well beyond the scope of DYI at home even by adults, let alone boys. There's the levitating lady with hoops passed over her, and very sophisticated black boxes that require trained assistants and special lighting. You wonder why they're in there, except as spoilers. Nevertheless, I didn't find anything even among those that I could connect with something in the Mansion. (By the way, the books have thorough indices, making it easy to find all the "tricks," "magic," and "illusions.")

Did I say "books"? Yep, there are actually four volumes in the series, not just the one.


But what about that Pepper's Ghost chapter? Well, we've covered this ground before (HERE, and HERE), but to recap, Ken Anderson's plans for the Disneyland Haunted House featured several applications of Pepper's Ghost. You will remember that those plans date from 1957-58, and Yale's involvement in the project began in 1959, so it's not as if Ken's plans were lost in a file somewhere and forgotten over time.


But there's even more Pepper there than we knew. We've seen this Anderson sketch before:


What we didn't know until it was published recently is that Anderson did a second sketch of this scene,
this time included a diagram of how the illusion would be achieved, using classic Pepper's Ghost:

MDIHOW 337

Ken's diagram is crystal clear and reminds me of 19th century specimens:


Turning to Yale, more complete and better quality copies of pages from Yale's notebooks have also been published recently, in
MDIHOW (421) and at Doombuggies . com. They provide good examples of how Yale would have used Pepper in the attraction:


Looks to me a heck of a lot more like Ken Anderson than Boy Mechanic.

And then there's the fact that the original '57 Sleeping Beauty walk-thru was absolutely loaded with extremely sophisticated examples of Pepper's Ghost, thanks to Anderson. Perhaps the best way to appreciate this is to get ahold of the Sleeping Beauty 50th Anniversary Platinum Edition DVD. In the Special Features is a fascinating history of the original walk-thru attraction (hosted by Tony Baxter and Chris Merritt). Everyone talks about what a special effects genius Yale Gracey was, but I'm telling ya, our boy Ken was not far behind.


It's perfectly possible that Ken's work stirred memories in Yale of seeing such an illusion in an old book he had
read as a kid, and perhaps he made some remarks to Rolly about it, and the whole thing grew out of that. Whatevv.

*****************

I had better add that it's certainly possible that I've overlooked or underthought something in one or another of the Boy Mechanic volumes that one of you readers might think could have contributed something of value to the Mansion. If someone wants to do their own research and finds something noteworthy, by all means leave a comment.


Monday, October 21, 2019

The Squeaky Door Ghost

.

One of the oddest almost-ghosts in the Mansion was brought to light in 2017 by Chris Merritt while doing research for his magnum opus on Marc Davis (Mark Davis In His Own Words, which has come to be known in these parts as MDIHOW, so get used to it). Chris noticed something barely visible in the background of a photo of Imagineer Wathel Rogers and quickly recognized it as a figure previously known only from a Marc Davis sketch:


I had first seen that sketch in 2009, but only in a bad copy:


 Anyway, like everyone else I had assumed that it was just another one of the seemingly hundreds of Davis gag ideas that went
nowhere. But not so. Here is the relevant part of the photo Chris found. (That's a sliver of Wathel Rogers on the right.)


In MDIHOW Chris adds something new he's apparently managed to dig up:
a photo showing the above figure being made in the model shop.


Notice the artwork on the wall. The ghost needs a name, so I'm calling her the Squeaky Door Ghost. 


Mystery #1

What makes the SDG remarkable and worth a blog post is the fact that in every other case that your humble blogmeister is aware of, Marc's "bedsheet"-style ghosts were transformed by Blaine Gibson and his team of sculptors into something more realistic and human-looking. One could illustrate this process with any number of Davis characters, but perhaps the best-known example is Ezra the hitchhiker. As most of you probably know, in the original sketch and even the first maquette he was a bedsheet ghost:



Soon afterwards Blaine Gibson produced his own maquette. The bedsheet
was gone and we had the familiar skeletal figure we all know and love.


Chris's book furnishes several quotes from Gibson in which he mentions his belief that Walt wanted all figures to be "believable," even if exaggerated or caricatured (MDIHOW 143, 144, 418), and accordingly, it does indeed seem to be the case that he routinely made Marc's human characters (whether dead or alive) less cartoony. Apparently he was able to do this without causing any kind of major fuss, which really doesn't surprise me since Blaine always struck me as a remarkably tactful and unassuming guy. Nevertheless, when it came to this, he always got his way; not one of Marc's goofball ghoulies or bedsheet ghosties made it into the finished ride intact. Marc himself sorta hints at a concession in this area when he explains why his sketches of Halloween witches and bedsheet ghosts whooping it up in the graveyard didn't go anywhere. "They're kind of, you know, cartoon-style ghosts and witches" (MDIHOW 400).


Which raises the question how Squeaky here made it all the way to a full-sized prototype without the slightest modification. It really is surprising. All I can think is that this one somehow managed to slide past Blaine under the radar while he was engaged elsewhere. I can't believe the full-sized Squeaky was the product of anyone in his crew.

The sketch dates from mid-1968, the foam model from early 1969, and the photo of Wathel with the prototype in the background dates from mid-1969, according to Merritt. Based on the provenance of the photo and some of its contents (Florida Tiki Room birds), it's likely that the SDG was intended for the WDW Mansion, and Chris thinks it may have been planned for the Corridor of Doors (MDIHOW 427).

The COD? I wonder. It is true that we don't really know when that immutable dictum, "No Ghost Shall Appear Before Leota" became canon law, but the whole point is that everyone seemed to instinctively understand that rule and abide by it, whether or not it was ever discussed openly, and that is, after all, how the rule came to be recognized as being there in the first place.


Wherever it may have been intended to go, Blaine would have and could have humanized the SDG before it went much further, so...why didn't it?


Mystery #2

There is another SDG mystery that is, to me, much more inexplicable. How did it get this far in development, even to the point of possible inclusion in the Orlando Mansion if Merritt is right, when it should have been obvious to everyone that the gag simply cannot be read in an instant, as all HM gags must be if they are to work. Davis explained the joke as a maid ghost trying to put the squeak INTO the hinges, transparently stepping back and forth through the door in the process. The latter element would require a Pepper's Ghost effect, but I imagine that part of it could probably have been sacrificed.

No, the real problem is that the joke would require several seconds of viewing, with a squeaking noise coming and going at appropriate intervals along with some way of signaling to the viewer exactly when the maid was applying oil and when not, so as to make it clear that the noise was being added to the door rather than eliminated. I'm surprised this concept made it off the drawing board, let alone all the way to full size prototype.

Squeaky, we hardly knew ye.

For an argument that Squeaky was directly inspired by the "Addams Family" television show, see HERE.