Things You're Just Supposed to Know

Most of the time, Long-Forgotten assumes that readers are already familiar with basic facts
about the Haunted Mansion. If you wanna keep up with the big boys, I suggest you check out
first of all the website, Doombuggies.com. After that, the best place to go is Jason Surrell's book,
The Haunted Mansion: Imagineering a Disney Classic (NY: Disney Editions; 2015). That's the
re-named third edition of The Haunted Mansion: From the Magic Kingdom to the Movies (NY:
Disney Editions, 2003; 2nd ed. 2009). Also essential reading is Jeff Baham's The Unauthorized
Story of Walt Disney's Haunted Mansion (USA: Theme Park Press, 2014; 2nd ed. 2016).

This site is not affiliated in any way with any Walt Disney company. It is an independent
fan site dedicated to critical examination and historical review of the Haunted Mansions.
All images that are © Disney are posted under commonly understood guidelines of Fair Use.

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Tuesday, January 1, 2013

Does Size Matter?

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No.  Well . . . okay, for awhile it did.  Or it almost did.  But not for long.

This is one of those "road not taken" posts.  Not taken, and as a result . . . long forgotten.

In our Walls and Stares post (May 2012), we talked about scaring people by resurrecting their childhood fears; in particular, how the Mansion takes wicked advantage of our propensity for finding frightening faces in seemingly innocent patterns and designs.  Is this kind of psychological exploitation cruel or cool?  Both, you say.  That's it!  It's crool.  In this post we're going to discuss another crool strategy for giving folks goosebumps: intimidation through sheer size.  My hunch is that this particular fear factor is another throwback to the vulnerability of childhood, of living in a grown-up world, where everything is (too) big.  We already touched on this idea a few posts back as we scratched around for an explanation for the anomalous and absurdly oversized bass fiddle in the scale model of the HM attic and in Collin Campbell's artwork.


As a scare tactic, "Big = Scary" is nothing new.  It features prominently in the very first Gothic novel, Horace Walpole's The Castle of Otranto (1764), a book we have referenced before.  A giant helmet falls out of the sky and kills somebody right at the beginning of the book, and further humangous ghostly manifestations follow.  You could say that spectacular size, plays a big, big role, as a horror device, in Horace Walpole.

(You could say that, yes, you certainly could; but I'm guessing you probably won't.)


"No it doesn't.  PAPER covers ROCK."

Whether or not the Imagineers were influenced by Walpole, some of them did consciously plan to use a similar strategy in the Haunted Mansion.  As an Imagineering trick, it's a twisted, unfriendly reversal of forced perspective.  With forced perspective, things that are actually small look larger than they are, but with size intimidation, grotesquely oversized things are used to make you feel smaller than you are.

Have you got that, shrimp?

At the Mansion, discussion of this strategy begins and ends in a familiar place.


Once Again, the Stretching Gallery

Time and again we've highlighted the "actually happening or your imagination?" dilemma posed by the stretching gallery.  It's an essential key for understanding the experience in store for us.  Either the ghosts have power to manipulate the very fabric of the building, or they are able to trick the mind, perhaps even induce hallucinations.  Either of those prospects is scary enough, but our inability to even know which of the two is in operation only adds to the disorientation and unease.  And so the table is set, and we're off and running on a haunted house adventure.

Something we haven't discussed is the specific nature of the manipulation/hallucination.  The room stretches.  It gets bigger, much bigger.  So one thing the gallery does is make you feel small.  When the place is fully expanded, it really is an impressively big room.  This is something I've particularly noticed in my most recent trips to Disneyland.  The sense of smallness and vulnerability that guests are liable to feel reminds me of Alice during one of her shrinking episodes.  As with her, it is like a dream that is turning into a nightmare.


(I couldn't decide which of these two photos better conveyed that sense of hugeness, so you're getting both.)

(pic by orbitalpunk)

After the gallery finishes stretching, you are plunged into darkness for a few moments, and then you exit into the next room, the changing portrait hall, where everything is once again normal in size.  You're still in a fear-inducing environment, but the specific sense of smallness is left behind.  What you probably don't know is that once upon a time they seriously considered keeping you small and vulnerable, at least for awhile.


Changing the Changing Portrait Hall

We know this, because in a 1964 show script, Marc Davis spoke of the portrait hall as a room "filled with oversized furnishings, paintings, and sculptures."  In other words, everything was going to continue to look BIG.  This would have been consistent with our experience in the stretching room, and the dilemma was going to become a trilemma:  (1) Is the room really expanding? or (2) is it your imagination? or (3) are you shrinking?

Interesting, but how could they have accomplished this gargantuan feat?  Well, to begin with, they had plenty of room.  The space where the changing portrait hall would eventually go was already there when they finished the 1962 façade building.


The foyer and stretching elevators were built into the familiar white mansion during construction, and down below, the passageway under
the railroad tracks was cleared, leading out to the area where the main show building would be constructed in 1968.  This is a 1964 photo.


Hellooo-ooo in there -ere -ere -ere.   Here's another view, from 1966 -ix -ix -ix.


In those early years, the Haunted Mansion was going to be a walk-thru, and in order to handle the traffic, they were going to have two complete versions of the attraction side by side.  (That's the original reason for building two stretching rooms.)  So when you look at that open space, cut into halves by the trestle support in the center, you should also try to envision each side being further divided in half, making a total of four passageways coming out from under the tracks, because you need a departure corridor and a return corridor for each of the two walk-thrus (or should that be "walks-thru"?  I'm a grammar freak; I should know this).  Anyway, even after the division into four, each of the hallways would still have been an impressively large, cavernous structure with a high "ceiling" (i.e. the RR bridge).  Not only that, but there are clear indications on the above blueprint that they intended to make the return hallways something much closer to a normal size for a house, thereby leaving even MORE room for the departure halls, which could be made that much loftier and wider.

You emerge from the stretchroom and depart via a hallway with an approximately 16-foot ceiling:


You return via a hallway with a ceiling that is already a few feet lower by that point, and you go up a "10% ramp" until the hallway has a normal nine or nine and a half foot ceiling, and you finally return to the outside world via one of three staircases.  (And now your curiosity is aroused, isn't it?  Don't worry; we'll talk about those stairs in the next post——and that thing is going to be a humdinger.)


So the room following the stretching gallery would have been . . . BIG, perfect for Davis's oversized furniture and artwork.  Already in Ken Anderson's ghost house, the hallway leading under the berm to the show building was going to be a changing portrait gallery, and as far as I can tell this plan was never altered.  So it may be that the massive size of the area encouraged Imagineers to think of an equally massive room for the changing portraits.

When Marc Davis got around to doing some concept art for the portrait
hall, it reflected this idea, although it's something very easy to miss.


That room is bigger than it may look.  Notice the size of the man on the left, and compare him with the suits of armor or the busts.


"I'm feeling a little . . . little."

Disney artist Bruce Bushman, a name not usually associated with the Haunted Mansion, did a concept sketch for this hallway that uses
the same approach, intimidation through sheer size.  In fact, this sketch may illustrate the idea better than any other HM artwork.


Architecturally, it isn't too difficult to imagine that scene as one of the four hallways fitting into the space under the train tracks, is it?  It makes me think of Mickey's visit to Willie the Giant's castle in "Mickey and the Beanstalk," or poor Alice, shrunk to the size of a caterpillar.  I mentioned Alice earlier, and as a matter of fact, it was the Alice in Wonderland ride that seized on this idea and actually used it, as can be seen from this rare interior photograph of the classic 1958 dark ride:


If you ask me, THAT is scary.  It also illustrates well what is perhaps the greatest strength of this gimmick: repeatability.  This scene feels intimidating no matter how many times you look at it.  (It was bad enough to have that cat laughing at you continuously, but as soon as you went under his chair, he popped down in front of you on the other side, upside down.  You can see him by the girl, already there.)  It's not surprising that this section of the original Alice ride featured a great Haunted Mansion forerunner: the first pop-up bogey in the park.  Toward the end of the garden of live flowers, a Tiger Lily used to pop up on your left with a roar and a scowl.  I've found no pictures, but in this one you can see the top of his head.  He's poised and ready to jump.


When I was a wee one, I had to close my eyes at this point.  I'm not kidding.

Anyway, back, back, back we go to the changing portrait hall, and plainly none of this oversizing was implemented.  I don't know why.  Perhaps they couldn't figure out how they would sustain this surrealistic motif for the entire ride, or perhaps they thought it would wear out its welcome after awhile.  And when the ghosts finally materialized, what were they going to be, giant ghosts, à la Otranto?  Then again, it could have been a purely practical decision.  It must have taken a LOT of "padding" to prevent the sound and vibrations from the train from leaking through, so there was probably no way the ceiling could have remained quite so high as they may have liked.

This is how the space was eventually utilized, with both elevators spilling into the same changing portrait hall, going off at an angle.  The red shows approximately where the railroad tracks are, and the central trestle support is in blue.



Bigness Elsewhere

You might say that in the end, the changing portrait hall was not a big deal.  You might also say, "Not one of your better puns."  You might also say, "Get on with it."  Okay, is there any place else where size intimidation made it into the Haunted Mansion?  The stretching gallery is still there, of course, but it has no furnishings to set the true scale for the house, one way or the other.  (But did you know they almost put a piece of furniture in there?  See below.)  There is a bass fiddle in the attic, but it is a normal size, so that prop didn't materialize.  At eight and a half feet, the grandfather clock that we discussed a few posts back is tall, but not extraordinarily so.  In their heyday, longcase clocks were commonly six to eight feet tall.

Unless I'm overlooking something, the only example of a giant thing in the HM beyond the stretching rooms is the jumbo
spider web with its oversized spider that framed the entrance of the doombuggies into the Limbo loading room until 2001.



Tokyo still has its giant spiders further along in the ride, but WDW lost theirs to the Grand Staircase scene in 2007.  I suppose that technically, "giant spiders" qualify as an example of size intimidation, but . . . meh.  Weak example. They're alive, and therefore monsters, arachnophobic nightmares, not evidence that you are small.  They're also campy Halloween decor, as we've discussed before, and you could even say they're a Disney cliché.  If the spiders are all that's left of the size intimidation scare tactic, then there isn't much.

So I guess that's it.  We're pretty much done.  Except I do have one idle speculation left, offered for what it's worth.

It's always seemed odd to me that the so-called "Donald Duck chair" was designed absolutely from scratch.  It seems like a lot of bother for such a relatively unimportant prop.  Couldn't they have simply found an appropriate looking overstuffed chair and put the creepy embroidery designs on that? perhaps with a few other modifications?  With its chunky wooden skeleton, it strikes me that the blueprints for the chair look like the sort of thing you might expect if it were originally going to be a huge, Alice-in-Wonderland-sized prop, one of Marc Davis's "oversized furnishings."  I wonder.  Is it possible that after the oversizing gimmick was scrapped, they salvaged their plans for a crool, sinister-looking, giant chair and simply scaled it down to normal size?  To judge by Davis's concept art, oversized = about twice normal size, so it would have been a simple matter of halving all of the original dimensions.


This is only conjecture, I admit.  But we've all seen giant prop furniture, most commonly in old
sci-fi movies and TV shows, and doesn't this chair design have that same artificial, boxy look?

(pic by Loren Javier)

So there you have it, as the Brits say.  At one time the Imagineers thought they would unnerve you by making you feel very, very small, but that approach was rejected in the finished attraction and subsequently forgotten, long forgotten.  You had to go on the Alice ride if that kind of creepy feeling was your cup of tea.  (Just half a cup if you don't mind.)


A Post Script on the Bookcase that Never Was

There is no furniture in the stretching gallery, but as late as the spring of 1969 they had plans to put a raven in there, taunting the Ghost Host. ("caw caw, the coward's way," etc.)  Apparently the bird was going to be sitting on a bookcase.  What kind of bookcase, and where they were going to put it, no one seems to know.  For what it's worth, here's a photoshop photoslop I threw together.  It at least gives you an idea of one way they could have done it.  There must be artwork somewhere.  It would be fun to know what they were actually going to do.




11 comments:

  1. Excellent as always!

    I do think there are a few more scraps of the idea floating about in the various versions. At Disneyland, I suppose this manifests as part of the "bigger on the inside" tricks played on you throughout the ride... a normal size room opens into a bigger room, then a long hallway, then a massive void, none of which can possibly be contained inside the quaint house you see along the river.

    Florida feels absolutely massive, and part of it is because of the ludicriously huge Load Area. It isn't a very interesting room, but it is huge, with tall stone vases meant to dwarf you, and it's "revealed" to you by having you exit into a room of fairly normal dimensions, then you round the bend and it blows open in all directions. I feels like a holdover from some vaugely defined "old house" that it feels like the current Mansion was remodeled from - some very, very old house. In 2007 the current Imagineers decided the sheer size of the room was problematic and added a strip of wood paneling and painted a good third of the walls black above, "lowering" the apparent ceiling. Had that been Coats' intention, he could've added a drop ceiling at any point. He had room to spare in the show building.

    Although Florida never had the spaciousness of the California Load Area, the few changes to the "Grand Staircase" scene do show some of where Coats' thinking was. For one, his treatment of the gryphon statue is far superior. In California the car is staged forward at that point, and the gryphons are low to the ground, with their heads at about eye height to set up the "follow you" gag. In the revised version Coats only uses one gryphon, but very effectively, in that it's closer to you and higher off the floor. It's positioned in such a way that you sort of "wipe" past it just as the car turns and ascends up into darkness, it's very difficult to see until you're right up next to it, and unlit, essentially silhouetted against the music room scene. When I was young I had to go take a photo of it to find out it was a gryphon. The effect is less "these spooky gryphons guard the second floor" and "you might have seen something really inhuman there just before you went up into the pitch black room."

    I also think it's interesting that Coats sacrifcied the scale of the "limbo" room in Florida but put it on-ride, allowing it to become truly dark and vast. Of course he lost the pictorial value of the "fog through the bannister posts" effect, but the Grand Staircase felt truly oneiric, a very sinister empty act break in the midst of the rising action as Paul Frees whispered in your ear. It's a shame all that set up was squandered on some big foam spiders. Everyone remembered them not because they were great, but because they had a beautiful lead-in.

    I think the other moment where the Mansion plays scale games is the graveyard slope - those trees are monstrously huge, probably the biggest props in the ride alongside the organ. Once you get to the ground, the biggest tree you see in the Graveyard - the "dead oak tree" behind the teeter-totter - isn't nearly as thick or tall. The effect is increased by turning and dropping at that point.

    And, finally, here's an oddity to add to your files: a view of one of those odd skinny WDW trees being built: http://www.ebay.com/itm/1970-Disney-World-Con-Plans-Drawings-giant-tree-house-Press-Photo-/360553989850?pt=Art_Photo_Images&hash=item53f2b146da

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    1. Thanks, and thanks for the pic. I like the way someone hung their safety goggles on one of the branches! I would question whether those graveyard trees are any bigger than real trees, and I guess a house can be "big" in more than one way. A house that goes on and on with an impossible square footage of human-sized rooms is one thing, but furniture twice normal size is another. Anyway, it would be interesting to see a complete catalogue and comparison of Coats-inspired differences between DL and WDW.

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  2. Very true. The Graveyard trees are pretty darn big, though... I remember walking down to the level below the Graveyard Slope (where the rising ghost projectors and, at WDW, the starry sky gobos are kept) and being very impressed looking up at those things... they're basically floor to ceiling even if on the slope, you only see the upper third to half of them. The California ones in particular are very knobby and wide. They may not be unreasonable size of trees, but they're still scary and bigger than you.

    Looking at my first comment I seem to have lost the thread I was building to about scale halfway through, but basically the idea was that by altering slightly the gryphon as you headed up towards the spiders, that whole show prop seemed to foreshadow the huge spiders up ahead... there was also that huge "ghost face" door right after it, which used to be much easier to get a glimpse of before they added the "endless stairs", but that was a pretty big and intimidating show piece too. You can get a good look at the model of it at the start of the Mansion section of Disneyland Showtime.

    The two Mansions are actually pretty unique in that they are a very rare opportunity to see a lead designer on a project (Coats) being given a chance to take another shot at designing a ride immediately after completing the first version. There's some stuff that isn't helped at all, some stuff that's improved, and lots and lots of little tweaks all the way through. He even managed to sneak in some minor fixes that never quite worked out properly in California, like the "cold spot" in front of the Endless Hall, or letting the ride spill out into a courtyard of crypts much like Anderson was envisioning back in the 50s. Even fairly minor stuff like the positioning of figures in the graveyard relative to the position of the car and the scrim has been messed around with.

    He also resurrected some Davis gags, although I personally believe Davis was well off the project by then - Marc spent most of 1969 and 1970 supervising the FL Jungle Cruise and Tiki Room, and then most of 70-71 getting Country Bear Jamboree and Western River Expedition in shape. One day I'd like to write out a comparison of the two Mansions showing on a *conceptual* basis where ideas were recycled or changed instead of just stopping at "well, here's something that's not out West". Now that I'm in California I've greatly relished examining the original Mansion on a super-micro level... even if I have to look past tacky "Christmas" decorations to do it. Just a few more days and the house will be all mine!

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  3. I recently stayed at the Pop Century resort at WDW, and I can testify that the Tramp looks like a whole different dog when you're staring up into his giant, gaping, fang-filled maw from four stories below.

    http://photopost.wdwinfo.com/disney-27s-pop-century-resort/p41739-pop-century-resort-41.html

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    1. You mean like this?

      http://i2.photobucket.com/albums/y32/danolson/5-9_zpsf5416c48.jpg

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  4. To me, the Ghost Host's voice also adds to the "bigger is scarier vibe." Paul Free's disembodied booming voice was pretty intimidating to me as a child. The character is an an authority figure that you're not sure you should trust. His voice sounds like it is high above you and everywhere around you. The film film term accoustremetre talks about how a voice without a visible source has a great deal of power. You feel like a child being led through the mansion, believing that if you do as you're told, you'll be alright. Though tell that to my 11 year old self after hearing that "You may not have to volunteer, if you insist on lagging behind." My mom asked me what was wrong when I wanted to hurry onto the doombuggies. I never told her, but it was roughly "must go, disembodied ghost voice will kill me!" Interestingly enough, Paul Frees did the narration in the trailer for William Castle's 13 Ghosts, I got quite a smile over hearing him say "Haunted Mansion."

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  5. Dear HBG2!
    I've really become addicted to your blog. Never knew so many stories could be told about the HM.

    During my last visit to DL Paris when I entered the loading area a somehow badly placed light cast a big figure shaped shadow on top of the stairs . In fact it was the shadow of one of the pillars on top of the staircase. Several other visitors independently saw this an discussed about this being a "ghost" or not.

    Since there aren't supposed to be any visible ghosts before the seance circle this can only be something I can only call an "unintentinal" ghost. Do you think there are more examples of "accidental"ghosts to be found in any of the Mansions and do you think this could be worth an article?

    All the best from Austria
    Nik

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    1. In the "Walls and Stares" post I talked about how the Imagineers actively encouraged ambiguity in this area, and that makes the question of fluke ghosts harder to discuss, because maybe the fluke wasn't such a fluke. But I think what you're really asking is something like, "Are there any cases in which the public has generally recognized what they assume is a deliberate ghost effect, even though it's a complete accident?" The closest thing I can think of is the original Bride's Ring in the pavement at WDW. I can't think of any others.

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  6. yes, you´re right. The bride´s ring is a perfect example.

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  7. Haunted Mansion Fan ClubFebruary 27, 2013 at 12:42 PM

    Interesting. Loved the bookcase!!
    I always thought the chair was just a variation on the chair Rolly had in mind for the museum of the weird. Unfortunately, I never liked that chair in the mansion. Always looked like Groucho Marx to me - totally out of place in the mansion.

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